Showing posts with label 2011. Show all posts
Showing posts with label 2011. Show all posts

Thursday, March 10, 2011

Poster designs. TV STATIC + 3D = Emotional Dimension

The idea behind this concept was to produce a piece that could describe what the 'refugees' are going through when leaving their village and homes behind, what thoughts are running through their mind, what senses they could feel if any. The 3Dimension allows depth and feeling to the piece, but also describes the terrain landscape they had had to run through to escape the gun fires, and the antagonists that were after anyone who was not in their village.













Friday, February 4, 2011

Change in outcome

After careful decision, the outcome has been changed in order to communicate the the correct information. 
After the presentation; a confusion into what I wanted to communicate was not picked up upon. The question had to be asked, what would be the best way of communicating my source without sending out the wrong message and offending different demographics? 


The outcomes will still be; print/motion/3D.

  • Print_ will be a editorial zine that will communicate the events that took place of the innocent villagers that were running away from the 'Dark Ages'. The pages would illustrate the darkness that they had to hide in to get through their lives. Maybe in a Frank Miller style visual communication, but still legible visually and typographically. Each double page will hold a interview taken, with its own designed typographical heading. Another inspiring graphic design is Swiss-born graphic designer, Anouk Rehorek. Her book design - Identity Sucks! - is the first project of World Identity Lab, where the book communicates the teenagers life goals from all over the world, and asked why. Another editorial piece by Anouk Rehorek is - A Guide Magazine Issue 01 - a magazine that  "builds on the quality and power of creativity, searching for mentors and proponents and transgressing current lifestyles." The main focus of the magazine is to highlight the historical and current success stories of creatives and companies which have grown through the different generations.
Examples / inspiration_

















  • Motion_This will involve vox pops of the interviewees juxtaposed with illustration and typography to communicate to the audience. By simplifying the different visual communication techniques, it allows the demographics to understand what i am trying to put across. Not too obvious, grungy, but also as though it is a hidden message displayed to try and prevent other observers from understanding.
  • 3D_This is still in process. A way of communicating escaping, darkness, identity, surviving, stories.



Tuesday, January 4, 2011

Title

Deciding on what to call my FMP, and so far i'm stuck between two at the moment.

• eleven

or

• Don't Look Back. RUN. [Arkana Bakma. KOŞ]

Will keep you in suspense in what the FMP will be about, till after Tuesday 11th January 2011